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Advance Wars: Dark Conflict


Nintendo DS GermanEnglishSpanishFrenchItalian 2
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Advance Wars: Dark Conflict

Genre : Strategy

Multiplayer : 4 players

Year : 2008

Developer : Intelligent Systems

Publisher : Nintendo

Weekly games : 3 Decreasing popularity

By GambierBae :

7

5 /5

The second Advance Wars game for the Nintendo DS brings a more serious tone to the previously lighthearted take on war. The past Advance Wars characters are replaced with a new cast fighting for survival in a meteor-destroyed world.

A turn-based strategy game, the player captures cites and factories to produce more units in an effort to destroy the enemy force or capture all their buildings. Commanding Officers (COs) that used to be omnipresent are now attached to an individual unit, providing benefits to your units in the vicinity of the CO. COs also have powers that affect the entire field that are charged up by dealing damage to enemies near the CO.
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    Advance Wars: Days of Ruin English See
    Advance Wars: Days of Ruin (Kiosk Demo) EnglishDemo See

In the same series

    Advance Wars 2: Black Hole Rising GermanEnglishSpanishFrenchItalian See
    Advance Wars GermanEnglishSpanishFrenchItalian See
    Advance Wars: Dual Strike GermanEnglishSpanishFrenchItalian See
    Super Famicom Wars EnglishFantrad See
    Battalion Wars GermanEnglishSpanishFrenchItalian See
    Battalion Wars 2 GermanEnglishSpanishFrenchItalian See
    Famicom Wars FrenchFantrad See
    Game Boy Wars Turbo Japanese See
    Famicom Wars EnglishFantrad See
    Totsugeki! Famicom Wars Japanese See
    Battalion Wars English See
    Game Boy Wars 2 EnglishFantrad See
    Game Boy Wars 3 EnglishFantrad See
    Game Boy Wars 3 Japanese See
    Game Boy Wars 2 Japanese See
    Game Boy Wars EnglishFantrad See
    Game Boy Wars Turbo EnglishFantrad See
    Game Boy Wars Japanese See
    Famicom Wars Japanese See
    Super Famicom Wars Japanese See
    Advance Wars ChineseFantrad See
    Advance Wars PortugueseFantrad See
    Advance Wars English See

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Recommended Comments

Hello, tout d'abord merci pour cet Advance Wars !
Les graphismes sont cool, ça fait un peu plus sérieux que les précédents !
(bien qu'le gameplay soit identique ^^... l'immersion, ça compte 😛 ! )

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Merci pour les efforts, juste pour mentionner qu'il a un problème avec DesMume, pour Advance Wars : Dual Strike et pour éviter qu'il ait un curseur invisible il faut choisir comme moteur de rendu 3D "SoftRasterizer" et mettre le "depth comparison threshold" à 100.

 

Ici pour Dark Conflict, pour le curseur, tout va bien mais lorsqu'il y a les scènes de combat, c'est complétement chamboulé. On aurait dit que les deux écrans interchangent les images à la vitesse du fps constamment en allez retour. J'ai essayé plusieurs combinaisons de moteur de rendu sans succès, si quelqu'un a une réponse, merci de nous en faire part.

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